The Lost Lance
Time of Dreams
Aru, first among the Old Ones, created the world out of the dying spirit of life and death, Erth. He named it Thorn, and spirits mighty and small went and lived there, some taking mortal form, others not.
Other life grew there as well, not forms created by spirits, but formed from the dying essence of Erth; her death bringing about new life. It is a time of mystery and legend, all that is left is the remnants of crumbling ruin or artifact.
The one fact that is well known to scholars is that the First Age ended with an event that nearly destroyed Thorn. It is known as the Cataclysm and is believed that most of the Old Ones had perished.
Age of Birth
With the destruction or banishment of the Old Ones, chaos reigned upon Thorn. The servants of the Old Ones, such as the Dragons and Titans, clashed over territory and power. Mortals that had come from the world, such as Elves, Dwarves and Humans, struggled and often lived in slavery to the other powers.
The Dragons eventually dominated all the others and ruled with firey death for centuries. The most powerful, the most terrifying, became known as the Dragon-Kings.
Their time of rule did not last forever, however, each generation of dragon became more diluted, soft, greedy and sloth.
The Shining Kingdoms
As the power of the Dragons decreased their Kingdoms shrank and became fewer, the other races gained dominance. Many new kingdoms rose. Wars spread like wildfire as the new kingdoms stake their territories and a sort of peace was made, all of that nearly came to an end with Morkat.
The Shadow War
The Last of the Dragon-Kings, Morkat the Despoiler, Morkat the Lich-King (For he had long achieved…and some say the first to do so … the ultimate undeath) waged mighty war upon the lands of Thorn. His horde nearly destroyed the Elven Kingdoms and Dwarf peoples. In the end it was the might of Alric, a human Wizard from the Southlands, who had gathered a horde of his own. Good won over evil.
After the war, Alric gathered all the lands to his dominion. He became the Mighty ruler of the Empire of Zin, Simply known as the Empire. The known world found peace under his rule for a thousand years until the age was ended by his assassination.
Age of Chaos
With Alric dead, chaos ruled. Civil wars erupt with men trying to claim the throne, old racial arguments flair. Plague, famine, flood fill the land. All is darkness.
Nature itself goes wild. Forests, bryars, weeds, overgrow crops and villages. Beasts thought extint roam the land. The mighty dragons, long thought to be gone from this world, make a return. It is known to druids as the Evergrowning, they alone were prepared of its arrival.
The Great Whomp
Magic too had gone wild and unpredictable, some places impossable. People blamed the Wizards and their craft for all the problems in the world. Linchings became common. Wizards, themselves, became divided on the issue. A civil war ensued, known as the Magewar. Fought with both small duels and mighty armies, the end of the war was marked by the Great Whomp. The Few remaining (the last 100 or so) decided to have it out once-and-for-all. A comet was summoned, a small one, and ended the war, as well as a greater part of the continent.
The Orc Wars
Just as order had begun to take tentative hold upon the land, at least in the Northlands.The Orc Warlord, Gruak The Skullsplitter, somehow organized the scattered goblanoid tribes and led them through a path of pillage and destruction not seen since the Shadow War thousands of years before. The wars had an eerily similar progression to the Shadow War, and ended with a siege of Cross that lasted 5 years, though not as dramatically. Gruak died and the resulting leaders fought with themselves over who would command and the whole force broke apart. Some tribes leaving, some destroying each other, and some finished off by the defnders of Cross.
Though how Gruak died remains a mystery. Some say he died by assassination, some by treachery from within his command. The world may never know for certain.
The land has recovered, for the most part, from the effects of the Evergrowing. Wars are fewer, though many still rage in the Southlands. And the wilderness is being tamed and recovered by mighty adventurers…